sum

Sums elements of r, which must be a finite input range. Although conceptually sum(r) is equivalent to fold!((a, b) => a + b)(r, 0), sum uses specialized algorithms to maximize accuracy, as follows.

  • If $(REF ElementType, std,range,primitives)!R is a floating-point type and R is a random-access range with length and slicing, then sum uses the pairwise summation algorithm.
  • If ElementType!R is a floating-point type and R is a finite input range (but not a random-access range with slicing), then sum uses the Kahan summation algorithm.
  • In all other cases, a simple element by element addition is done.

For floating point inputs, calculations are made in real precision for real inputs and in double precision otherwise (Note this is a special case that deviates from fold's behavior, which would have kept float precision for a float range). For all other types, the calculations are done in the same type obtained from from adding two elements of the range, which may be a different type from the elements themselves (for example, in case of integral promotion).

A seed may be passed to sum. Not only will this seed be used as an initial value, but its type will override all the above, and determine the algorithm and precision used for summation.

Note that these specialized summing algorithms execute more primitive operations than vanilla summation. Therefore, if in certain cases maximum speed is required at expense of precision, one can use fold!((a, b) => a + b)(r, 0), which is not specialized for summation.

  1. auto sum(R r)
    sum
    (
    R
    )
    (
    R r
    )
    if (
    isInputRange!R &&
    !isInfinite!R
    &&
    is(typeof(r.front + r.front))
    )
  2. auto sum(R r, E seed)

Parameters

r
Type: R

a finite input range

Return Value

Type: auto

The sum of all the elements in the range r.

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