InBreadthStrategy

Keep going deeper. If we reach the bottom (depth with no nodes on it), start a new iteration. If we finish an iteration without finding any reductions, we're done.

final
class InBreadthStrategy : LevelStrategy {}

Members

Functions

next
void next(bool success)
Undocumented in source. Be warned that the author may not have intended to support it.

Inherited Members

From LevelStrategy

levelChanged
bool levelChanged;
Undocumented in source.
invalid
bool invalid;
Undocumented in source.
getDepth
int getDepth()
Undocumented in source. Be warned that the author may not have intended to support it.
copy
void copy(Strategy target)
Undocumented in source. Be warned that the author may not have intended to support it.
next
void next(bool success)
Undocumented in source. Be warned that the author may not have intended to support it.
nextIteration
void nextIteration()
Undocumented in source. Be warned that the author may not have intended to support it.
nextInLevel
bool nextInLevel()
Undocumented in source. Be warned that the author may not have intended to support it.
currentLevel
size_t currentLevel [@property getter]
Undocumented in source. Be warned that the author may not have intended to support it.
setLevel
bool setLevel(size_t level)
Undocumented in source. Be warned that the author may not have intended to support it.

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